problem.
discovery.
Market Gap: Competitors focused on transactional UI rather than emotional rewards.
The Insight: Users stay longer when they feel they are "building" something.
The Goal: Create a progression system that feels as premium as a high-tier RPG.
solution.
We engineered a rewarding loop where play is the ultimate currency. By fusing high-level Figma prototyping with a gamified tier system, we transformed Rumby into a Solana-based ecosystem that thrives on progression, not just luck.
client.
Rumby
year.
2025
type.
Mobile & Desktop
industry.
Crypto
my contribution.
UI/UX
Wireframe
Motion
Visual Assets
Prototype





